So Week 2 has been extremely busy and its as I write this that Production on Shot 01 is in full swing, I have less that 1 month now to finish and hope to be moving onto Shot 2 tonight.
I planned to start production on Monday this week, Late Sunday night I was doing some clouds RnD when I pushed my PC to far and crashed it (Which is normal) when I restarted I noticed parts of my Hard Drive had gone corrupt, I'd had DNS Failure even when trying to flush it, which took some of my software Licenses down with it. So after all of Monday in extreme anger and anxiousness I decided to do a Clean Re-install so I could get back working ASAP, I spent 14 Hours on Tuesday re-installing everything so I could start production on Wednesday. Already that was two wasted days.
Luckily I had been doing some More RnD over the weekend which was mainly based on doing Clouds and some early Fire tests for the Engine Fire of the Sopwith Camel Plane also some Flak Scene setups. I have some RnD down here for you to see, just a note Project HOTS stands for Horrors Of The Skies.
For Clouds I started thinking my Cloud setup was going to be good enough, but after aactuallytesting it in production it was clear it was too slow and still needed a lot of work. But Here are some tests using my Cloud setup, its based using PFlow and Standard Max Shaders.
Facing Particles and Spheres were my Inital Ideas.
I turned to Sitni Sati's Afterburn which I have never used before and heres some of the RnD I did, I had under 1 day to learn it because I had to get started on Production. Its really fast and pretty easy to setup, its all about looking at reference and messing with the settings! I think its the best tool for clouds in Max right now, Fume FX would be amazing but I dont have time to do Cloud Sims for big cloudscapes plus the long render times.
So now its time to work on Shot 1 which you can see above here ^^.
Lighting And Rendering For Shot 01
Early Fire RnD