So A few weeks ago I got a college brief to make a presentation for a game (that we are not making) just doing the pre prod for. I thought as well as the presentation I would challenge myself to go one step further.
My First Idea was very ambitious I was imagining a 30 second teaser full of FX with photo realistic renders the idea sounded cool and would look awesome but its where I kinda had to have a reality check and think I'm not gonna have the time to do this plus if I do its gonna be shabby... So I thought a lot of cinematics shown at game events are only short burst of the initial ideas for a game so thats what I did a one shot sneak peak if you like of the game. My Next Idea I worked up really far infact to the render stage before I scrapped it due to it taking way too long to render and with my Deadline I set my self it was gonna be impossible, As you know Fume FX and Motion blur take a lot of time to render as well as Global Illumination and final gathering. Here is a preview from 3DS Max of that shot though, the RBD is done in Rayfire:
So next I wrote this shot which you see here. The Game is based in a city and the skies above the city when an Alien invasion occurs which is what takes down this Black Hawk Helicopter. This shot was completed in only 2 and a half days including render time, I always test my self by setting weird deadlines! I used Rayfire to blow up the Helicopter's Tail and Fume Fx for the explosion, Here is a 3DS Max Preview Below:
I Then set up shaders in V-Ray for the Helicopter here's my first render with Motion Blur needs higher samples.
I did some Comp in AE and added the Twitching using Video Co Pilots Twitch Plugin. Here is the Final Shot: