Decided to do a Fume Shot as I have been doing a lot of Realflow stuff lately. I also Decided to put in a Plate instead of just leaving it on Black like usual.
The Sim consists of 3 Emitters, The Fireball, The Ground sand/smoky wave, and the Trails. The sim was very quick due to changing 4 settings which decrease the sim and render time massively.
Quality and Max iterations do not need to be on default settings most of the time, I lowered the quality from 5 down to 3 and the Max Iterations down from 200 to 70. Next Rendering Tab I Increased Step size up to 200% but left the fire at 50%. Lastly in the Illumination tab increasing step size to 180.
This made a huge impact on my Sim and Render time without loosing any noticeable quality in the sim or render. Thanks to Anselm and Fabian for this info!
Gradients (Smoke is using Colour Caching, Smoke colours are set in each Particle Src)
Next was Composting:
In After Effects I added a lot of colour correction to enhance the sim as well as blend it into the plate. One of the main things I did was add Sharpen and Grain to the Fume Render, this really enhances the smoke detail and fire detail. I added a lot because I knew the H264 Video Compression will hide a lot of it, also the upload compression as well. I Recorded a video about the Compositing stage: